System Tools & Utilities

Lightsmark

Updated 17 years ago

About Lightsmark

Next generation lighting benchmark with Realtime Global Illumination, Penumbra Shadows.

Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn’t add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?

Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680×1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.

Download: Lightsmark 1.9

Key Features

Fast Performance

Optimized for speed and efficiency

Secure & Safe

Built with security in mind

Cross-Platform

Available on multiple platforms

Customizable

Personalize to fit your needs

System Requirements

Download Options

Download information coming soon. Please check back later for download links.
Important: Always download software from official sources. Scan downloaded files with antivirus software before installation.
Published Aug 05, 2008
Last Updated Aug 05, 2008